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Interfaces in Go

Interface types are one special kind of type in Go. Interfaces play several important roles in Go. Fundamentally, interface types make Go support value boxing. Consequently, through value boxing, reflection and polymorphism get supported.

Since version 1.18, Go has already supported custom generics. In custom generics, an interface type could be (always) also used as type constraints. In fact, all type constraints are actually interface types. Before Go 1.18, all interface types may be used as value types. But since Go 1.18, some interface types may be only used as type constraints. Interface types which may be used as value types are called basic interface types.

This article was mainly written before Go supports custom generics, so it mainly talks about basic interfaces. About constraint-only interface types, please read the Go generics 101 book for details.

Interface Types and Type Sets

An interface type defines some (type) requirements. All non-interface types satisfying these requirements form a type set, which is called the type set of the interface type.

The requirements defined for an interface type are expressed by embedding some interface elements in the interface type. Currently (Go 1.20), there are two kinds of interface elements, method elements and type elements.

For example, the predeclared error interface type, which definition is shown below, embeds a method specification Error() string. In the definition, interface{...} is called an interface type literal and the word interface are a keyword in Go.

type error interface {
        Error() string
}

We may also say the error interface type (directly) specified a method Error() string. Its type set is composed of all non-interface types which have a method with the specification Error() string. In theory, the type set is infinite. Surely, for a specified Go project, it is finite.

The following are some other interface type definitions and alias declarations.

// This interface directly specifies two methods and
// embeds two other interface types, one of which
// is a type name and the other is a type literal.
type ReadWriteCloser = interface {
	Read(buf []byte) (n int, err error)
	Write(buf []byte) (n int, err error)
	error                      // a type name
	interface{ Close() error } // a type literal
}

// This interface embeds an approximation type. Its type
// set inlcudes all types whose underlying type is []byte.
type AnyByteSlice = interface {
	~[]byte
}

// This interface embeds a type union. Its type set inlcudes
// 6 types: uint, uint8, uint16, uint32, uint64 and uintptr.
type Unsigned interface {
	uint | uint8 | uint16 | uint32 | uint64 | uintptr
}

Embedding an interface type (denoted by either a type name or a type literal) in another one is equivalent to (recursively) expanding the elements in the former into the latter. For example, the interface type denoted by the type alias ReadWriteCloser is equivalent to the interface type denoted by the following literal, which directly specifies four methods.

interface {
	Read(buf []byte) (n int, err error)
	Write(buf []byte) (n int, err error)
	Error() string
	Close() error
}

The type set of the above interface type is composed of all non-interface types which at least have the four methods specified by the interface type. The type set is also infinite. It is definitely a subset of the type set of error interface type.

Please note that, before Go 1.18, only interface type names may be embedded in interface types.

The interface types shown in the following code are all called blank interface types, which embeds nothing.

// The unnamed blank interface type.
interface{}
	
// Nothing is a defined blank interface type.
type Nothing interface{}

In fact, Go 1.18 introduced a predeclared alias, any, which denotes the blank interface type interface{}.

The type set of a blank interface type is composed of all non-interface types.

Method Sets of Types

Each type has a method set associated with it. In the examples shown in the last section,

For convenience, the method set of a type is often also called the method set of any value of the type.

Basic Interface Types

Basic interface types are the interface types which may be used as value types. A non-basic interface type is also called a constraint-only interface type.

Currently (Go 1.20), every basic interface type could be defined entirely by a method set (may be empty). In other words, a basic interface type doesn't need type elements to be defined.

In the examples shown in the section before the last, the interface type denoted by alias ReadWriteCloser is a basic type, but the Unsigned interface type and the type denoted by alias AnyByteSlice are not. The latter two are both constraint-only interface types.

Blank interface types and the predeclared error interface type are also all basic interface types.

Two unnamed basic interface types are identical if their method sets are identical. Please note, non-exported method names (which start with lower-case letters), from different packages will be always viewed as two different method names, even if the two method names themselves are the same.

Implementations

If a non-interface type is contained in the type set of an interface type, then we say the non-interface type implements the interface type. If the type set of an interface type is a subset of another interface type, then we say the former one implements the latter one.

An interface type always implements itself, as a type set is always a subset (or superset) of itself. Similarly, two interface types with the same method set implement each other. In fact, two unnamed interface types are identical if their type sets are identical.

If a type T implements an interface type X, then the method set of T must be superset of X, whether T is an interface type or an non-interface type. Generally, not vice versa. But if X is a basic interface, then vice versa. For example, in the examples provided in a previous section, the interface type denoted by ReadWriteCloser implements the error interface type.

Implementations are all implicit in Go. The compiler does not require implementation relations to be specified in code explicitly. There is not an implements keyword in Go. Go compilers will check the implementation relations automatically as needed.

For example, in the following example, the method sets of struct pointer type *Book, integer type MyInt and pointer type *MyInt all contain the method specification About() string, so they all implement the above mentioned interface type Aboutable.
type Aboutable interface {
	About() string
}

type Book struct {
	name string
	// more other fields ...
}

func (book *Book) About() string {
	return "Book: " + book.name
}

type MyInt int

func (MyInt) About() string {
	return "I'm a custom integer value"
}

The implicit implementation design makes it possible to let types defined in other library packages, such as standard packages, passively implement some interface types declared in user packages. For example, if we declare an interface type as the following one, then the type DB and type Tx declared in the database/sql standard package will both implement the interface type automatically, for they both have the three corresponding methods specified in the interface.

import "database/sql"

...

type DatabaseStorer interface {
	Exec(query string, args ...interface{}) (sql.Result, error)
	Prepare(query string) (*sql.Stmt, error)
	Query(query string, args ...interface{}) (*sql.Rows, error)
}

Note, as the type set of a blank interface type is composed of all non-interface types, so all types implement any blank interface type. This is an important fact in Go.

Value Boxing

Again, currently (Go 1.20), the types of interface values must be basic interface types. In the remaining contents of the current article, when a value type is mentioned, the value type may be non-interface type or a basic interface type. It is never a constraint-only interface type.

We can view each interface value as a box to encapsulate a non-interface value. To box/encapsulate a non-interface value into an interface value, the type of the non-interface value must implement the type of the interface value.

If a type T implements a (basic) interface type I, then any value of type T can be implicitly converted to type I. In other words, any value of type T is assignable to (modifiable) values of type I. When a T value is converted (assigned) to an I value,

The type information of the boxed value is also stored in the result (or destination) interface value. (This will be further explained below.)

When a value is boxed in an interface value, the value is called the dynamic value of the interface value. The type of the dynamic value is called the dynamic type of the interface value.

The direct part of the dynamic value of an interface value is immutable, though we can replace the dynamic value of an interface value with another dynamic value.

In Go, the zero values of any interface type are represented by the predeclared nil identifier. Nothing is boxed in a nil interface value. Assigning an untyped nil to an interface value will clear the dynamic value boxed in the interface value.

(Note, the zero values of many non-interface types in Go are also represented by nil in Go. Non-interface nil values can also be boxed in interface values. An interface value boxing a nil non-interface value still boxes something, so it is not a nil interface value.)

As any type implements all blank interface types, so any non-interface value can be boxed in (or assigned to) a blank interface value. For this reason, blank interface types can be viewed as the any type in many other languages.

When an untyped value (except untyped nil values) is assigned to a blank interface value, the untyped value will be first converted to its default type. (In other words, we can think the untyped value is deduced as a value of its default type).

Let's view an example which demonstrates some assignments with interface values as the destinations.
package main

import "fmt"

type Aboutable interface {
	About() string
}

// Type *Book implements Aboutable.
type Book struct {
	name string
}
func (book *Book) About() string {
	return "Book: " + book.name
}

func main() {
	// A *Book value is boxed into an
	// interface value of type Aboutable.
	var a Aboutable = &Book{"Go 101"}
	fmt.Println(a) // &{Go 101}

	// i is a blank interface value.
	var i interface{} = &Book{"Rust 101"}
	fmt.Println(i) // &{Rust 101}

	// Aboutable implements interface{}.
	i = a
	fmt.Println(i) // &{Go 101}
}
Please note, the prototype of the fmt.Println function used many times in previous articles is
func Println(a ...interface{}) (n int, err error)

This is why a fmt.Println function calls can take arguments of any types.

The following is another example which shows how a blank interface value is used to box values of any non-interface type.
package main

import "fmt"

func main() {
	var i interface{}
	i = []int{1, 2, 3}
	fmt.Println(i) // [1 2 3]
	i = map[string]int{"Go": 2012}
	fmt.Println(i) // map[Go:2012]
	i = true
	fmt.Println(i) // true
	i = 1
	fmt.Println(i) // 1
	i = "abc"
	fmt.Println(i) // abc

	// Clear the boxed value in interface value i.
	i = nil
	fmt.Println(i) // <nil>
}

Go compilers will build a global table which contains the information of each type at compile time. The information includes what kind a type is, what methods and fields a type owns, what the element type of a container type is, type sizes, etc. The global table will be loaded into memory when a program starts.

At run time, when a non-interface value is boxed into an interface value, the Go runtime (at least for the standard Go runtime) will analyze and build the implementation information for the type pair of the two values, and store the implementation information in the interface value. The implementation information for each non-interface type and interface type pair will only be built once and cached in a global map for execution efficiency consideration. The number of entries of the global map never decreases. In fact, a non-nil interface value just uses an internal pointer field which references a cached implementation information entry.

The implementation information for each (interface type, dynamic type) pair includes two pieces of information:
  1. the information of the dynamic type (a non-interface type)
  2. and a method table (a slice) which stores all the corresponding methods specified by the interface type and declared for the non-interface type (the dynamic type).
These two pieces of information are essential for implementing two important features in Go:
  1. The dynamic type information is the key to implement reflection in Go.
  2. The method table information is the key to implement polymorphism (polymorphism will be explained in the next section).

Polymorphism

Polymorphism is one key functionality provided by interfaces, and it is an important feature of Go.

When a non-interface value t of a type T is boxed in an interface value i of type I, calling a method specified by the interface type I on the interface value i will call the corresponding method declared for the non-interface type T on the non-interface value t actually. In other words, calling the method of an interface value will actually call the corresponding method of the dynamic value of the interface value. For example, calling method i.m will call method t.m actually. With different dynamic values of different dynamic types boxed into the interface value, the interface value behaves differently. This is called polymorphism.

When method i.m is called, the method table in the implementation information stored in i will be looked up to find and call the corresponding method t.m. The method table is a slice and the lookup is just a slice element indexing, so this is quick.

(Note, calling methods on a nil interface value will panic at run time, for there are no available declared methods to be called.)

An example:
package main

import "fmt"

type Filter interface {
	About() string
	Process([]int) []int
}

// UniqueFilter is used to remove duplicate numbers.
type UniqueFilter struct{}
func (UniqueFilter) About() string {
	return "remove duplicate numbers"
}
func (UniqueFilter) Process(inputs []int) []int {
	outs := make([]int, 0, len(inputs))
	pusheds := make(map[int]bool)
	for _, n := range inputs {
		if !pusheds[n] {
			pusheds[n] = true
			outs = append(outs, n)
		}
	}
	return outs
}

// MultipleFilter is used to keep only
// the numbers which are multiples of
// the MultipleFilter as an int value.
type MultipleFilter int
func (mf MultipleFilter) About() string {
	return fmt.Sprintf("keep multiples of %v", mf)
}
func (mf MultipleFilter) Process(inputs []int) []int {
	var outs = make([]int, 0, len(inputs))
	for _, n := range inputs {
		if n % int(mf) == 0 {
			outs = append(outs, n)
		}
	}
	return outs
}

// With the help of polymorphism, only one
// "filterAndPrint" function is needed.
func filterAndPrint(fltr Filter, unfiltered []int) []int {
	// Calling the methods of "fltr" will call the
	// methods of the value boxed in "fltr" actually.
	filtered := fltr.Process(unfiltered)
	fmt.Println(fltr.About() + ":\n\t", filtered)
	return filtered
}

func main() {
	numbers := []int{12, 7, 21, 12, 12, 26, 25, 21, 30}
	fmt.Println("before filtering:\n\t", numbers)

	// Three non-interface values are boxed into
	// three Filter interface slice element values.
	filters := []Filter{
		UniqueFilter{},
		MultipleFilter(2),
		MultipleFilter(3),
	}

	// Each slice element will be assigned to the
	// local variable "fltr" (of interface type
	// Filter) one by one. The value boxed in each
	// element will also be copied into "fltr".
	for _, fltr := range filters {
		numbers = filterAndPrint(fltr, numbers)
	}
}
The output:
before filtering:
	 [12 7 21 12 12 26 25 21 30]
remove duplicate numbers:
	 [12 7 21 26 25 30]
keep multiples of 2:
	 [12 26 30]
keep multiples of 3:
	 [12 30]

In the above example, polymorphism makes it unnecessary to write one filterAndPrint function for each filter type.

Besides the above benefit, polymorphism also makes it possible for the developers of a library code package to declare an exported interface type and declare a function (or method) which has a parameter of the interface type, so that a user of the package can declare a type, which implements the interface type, in user code and pass arguments of the user type to calls to the function (or method). The developers of the code package don't need to care about how the user type is declared, as long as the user type satisfies the behaviors specified by the interface type declared in the library code package.

In fact, polymorphism is not an essential feature for a language. There are alternative ways to achieve the same job, such as callback functions. But the polymorphism way is cleaner and more elegant.

Reflection

The dynamic type information stored in an interface value can be used to inspect the dynamic value of the interface value and manipulate the values referenced by the dynamic value. This is called reflection in programming.

This article will not explain the functionalities provided by the reflect standard package. Please read reflections in Go to get how to use that package. Below will only introduce the built-in reflection functionalities in Go. In Go, built-in reflections are achieved with type assertions and type-switch control flow code blocks.

Type assertion

There are four kinds of interface-value-involving value conversion cases in Go:
  1. convert a non-interface value to an interface value, where the type of the non-interface value must implement the type of the interface value.
  2. convert an interface value to an interface value, where the type of the source interface value must implement the type of the destination interface value.
  3. convert an interface value to a non-interface value, where the type of the non-interface value must implement the type of the interface value.
  4. convert an interface value to an interface value, where the type of the source interface value doesn't implement the destination interface type, but the dynamic type of the source interface value might implement the destination interface type.

We have already explained the first two kinds of cases. They both require that the source value type implements the destination interface type. The convertibility for the first two are verified at compile time.

Here will explain the later two kinds of cases. The convertibility for the later two are verified at run time, by using a syntax called type assertion. In fact, the syntax also applies to the second kind of conversion in our above list.

The form of a type assertion expression is i.(T), where i is an interface value and T is a type name or a type literal. Type T must be In a type assertion i.(T), i is called the asserted value and T is called the asserted type. A type assertion might succeed or fail.

When a type assertion fails, its evaluation result is a zero value of the asserted type.

By the rules described above, if the asserted value in a type assertion is a nil interface value, then the assertion will always fail.

For most scenarios, a type assertion is used as a single-value expression. However, when a type assertion is used as the only source value expression in an assignment, it can result in a second optional untyped boolean value and be viewed as a multi-value expression. The second optional untyped boolean value indicates whether or not the type assertion succeeds.

Note, if a type assertion fails and the type assertion is used as a single-value expression (the second optional bool result is absent), then a panic will occur.

An example which shows how to use type assertions (asserted types are non-interface types):
package main

import "fmt"

func main() {
	// Compiler will deduce the type of 123 as int.
	var x interface{} = 123

	// Case 1:
	n, ok := x.(int)
	fmt.Println(n, ok) // 123 true
	n = x.(int)
	fmt.Println(n) // 123

	// Case 2:
	a, ok := x.(float64)
	fmt.Println(a, ok) // 0 false

	// Case 3:
	a = x.(float64) // will panic
}

Another example which shows how to use type assertions (asserted types are interface types):
package main

import "fmt"

type Writer interface {
	Write(buf []byte) (int, error)
}

type DummyWriter struct{}
func (DummyWriter) Write(buf []byte) (int, error) {
	return len(buf), nil
}

func main() {
	var x interface{} = DummyWriter{}
	var y interface{} = "abc"
	// Now the dynamic type of y is "string".
	var w Writer
	var ok bool

	// Type DummyWriter implements both
	// Writer and interface{}.
	w, ok = x.(Writer)
	fmt.Println(w, ok) // {} true
	x, ok = w.(interface{})
	fmt.Println(x, ok) // {} true

	// The dynamic type of y is "string",
	// which doesn't implement Writer.
	w, ok = y.(Writer)
	fmt.Println(w, ok) //  false
	w = y.(Writer)     // will panic
}

In fact, for an interface value i with a dynamic type T, the method call i.m(...) is equivalent to the method call i.(T).m(...).

type-switch control flow block

The type-switch code block syntax may be the weirdest syntax in Go. It can be viewed as the enhanced version of type assertion. A type-switch code block is in some way similar to a switch-case control flow code block. It looks like:
switch aSimpleStatement; v := x.(type) {
case TypeA:
	...
case TypeB, TypeC:
	...
case nil:
	...
default:
	...
}

The aSimpleStatement; portion is optional in a type-switch code block. aSimpleStatement must be a simple statement. x must be an interface value and it is called the asserted value. v is called the assertion result, it must be present in a short variable declaration form.

Each case keyword in a type-switch block can be followed by the predeclared nil identifier or a comma-separated list composed of at least one type name and type literal. None of such items (nil, type names and type literals) may be duplicate in the same type-switch code block.

If the type denoted by a type name or type literal following a case keyword in a type-switch code block is not an interface type, then it must implement the interface type of the asserted value.

Here is an example in which a type-switch control flow code block is used.
package main

import "fmt"

func main() {
	values := []interface{}{
		456, "abc", true, 0.33, int32(789),
		[]int{1, 2, 3}, map[int]bool{}, nil,
	}
	for _, x := range values {
		// Here, v is declared once, but it denotes
		// different variables in different branches.
		switch v := x.(type) {
		case []int: // a type literal
			// The type of v is "[]int" in this branch.
			fmt.Println("int slice:", v)
		case string: // one type name
			// The type of v is "string" in this branch.
			fmt.Println("string:", v)
		case int, float64, int32: // multiple type names
			// The type of v is "interface{}",
			// the same as x in this branch.
			fmt.Println("number:", v)
		case nil:
			// The type of v is "interface{}",
			// the same as x in this branch.
			fmt.Println(v)
		default:
			// The type of v is "interface{}",
			// the same as x in this branch.
			fmt.Println("others:", v)
		}
		// Note, each variable denoted by v in the
		// last three branches is a copy of x.
	}
}
The output:
number: 456
string: abc
others: true
number: 0.33
number: 789
int slice: [1 2 3]
others: map[]
<nil>

The above example is equivalent to the following in logic:
package main

import "fmt"

func main() {
	values := []interface{}{
		456, "abc", true, 0.33, int32(789),
		[]int{1, 2, 3}, map[int]bool{}, nil,
	}
	for _, x := range values {
		if v, ok := x.([]int); ok {
			fmt.Println("int slice:", v)
		} else if v, ok := x.(string); ok {
			fmt.Println("string:", v)
		} else if x == nil {
			v := x
			fmt.Println(v)
		} else {
			_, isInt := x.(int)
			_, isFloat64 := x.(float64)
			_, isInt32 := x.(int32)
			if isInt || isFloat64 || isInt32 {
				v := x
				fmt.Println("number:", v)
			} else {
				v := x
				fmt.Println("others:", v)
			}
		}
	}
}

type-switch code blocks are similar to switch-case code blocks in some aspects.

But, unlike switch-case code blocks, fallthrough statements can't be used within branch blocks of a type-switch code block.

More About Interfaces in Go

Comparisons involving interface values

There are two cases of comparisons involving interface values:
  1. comparisons between a non-interface value and an interface value.
  2. comparisons between two interface values.

For the first case, the type of the non-interface value must implement the type (assume it is I) of the interface value, so the non-interface value can be converted to (boxed into) an interface value of I. This means a comparison between a non-interface value and an interface value can be translated to a comparison between two interface values. So below only comparisons between two interface values will be explained.

Comparing two interface values is comparing their respective dynamic types and dynamic values actually.

The steps of comparing two interface values (with the == operator):
  1. if one of the two interface values is a nil interface value, then the comparison result is whether or not the other interface value is also a nil interface value.
  2. if the dynamic types of the two interface values are two different types, then the comparison result is false.
  3. in the case where the dynamic types of the two interface values are the same type,
    • if the same dynamic type is an incomparable type, a panic will occur.
    • otherwise, the comparison result is the result of comparing the dynamic values of the two interface values.
In short, two interface values are equal only if one of the following conditions are satisfied.
  1. They are both nil interface values.
  2. Their dynamic types are identical and comparable, and their dynamic values are equal to each other.
By the rules, two interface values which dynamic values are both nil may be not equal. An example:
package main

import "fmt"

func main() {
	var a, b, c interface{} = "abc", 123, "a"+"b"+"c"
	// A case of step 2.
	fmt.Println(a == b) // false
	// A case of step 3.
	fmt.Println(a == c) // true

	var x *int = nil
	var y *bool = nil
	var ix, iy interface{} = x, y
	var i interface{} = nil
	// A case of step 2.
	fmt.Println(ix == iy) // false
	// A case of step 1.
	fmt.Println(ix == i) // false
	// A case of step 1.
	fmt.Println(iy == i) // false

	// []int is an incomparable type
	var s []int = nil
	i = s
	// A case of step 1.
	fmt.Println(i == nil) // false
	// A case of step 3.
	fmt.Println(i == i) // will panic
}

The internal structure of interface values

For the official Go compiler/runtime, blank interface values and non-blank interface values are represented with two different internal structures. Please read value parts for details.

Pointer dynamic value vs. non-pointer dynamic value

The official Go compiler/runtime makes an optimization which makes boxing pointer values into interface values more efficient than boxing non-pointer values. For small size values, the efficiency differences are small, but for large size values, the differences may be not small. For the same optimization, type assertions with a pointer type are also more efficient than type assertions with the base type of the pointer type if the base type is a large size type.

So please try to avoid boxing large size values, box their pointers instead.

Values of []T can't be directly converted to []I, even if type T implements interface type I.

For example, sometimes, we may need to convert a []string value to []interface{} type. Unlike some other languages, there is no direct way to make the conversion. We must make the conversion manually in a loop:
package main

import "fmt"

func main() {
	words := []string{
		"Go", "is", "a", "high",
		"efficient", "language.",
	}

	// The prototype of fmt.Println function is
	// func Println(a ...interface{}) (n int, err error).
	// So words... can't be passed to it as the argument.

	// fmt.Println(words...) // not compile

	// Convert the []string value to []interface{}.
	iw := make([]interface{}, 0, len(words))
	for _, w := range words {
		iw = append(iw, w)
	}
	fmt.Println(iw...) // compiles okay
}

Each method specified in an interface type corresponds to an implicit function

For each method with name m in the method set defined by an interface type I, compilers will implicitly declare a function named I.m, which has one more input parameter, of type I, than method m. The extra parameter is the first input parameter of function I.m. Assume i is an interface value of I, then the method call i.m(...) is equivalent to the function call I.m(i, ...).

An example:
package main

import "fmt"

type I interface {
	m(int)bool
}

type T string
func (t T) m(n int) bool {
	return len(t) > n
}

func main() {
	var i I = T("gopher")
	fmt.Println(i.m(5))                        // true
	fmt.Println(I.m(i, 5))                     // true
	fmt.Println(interface{m(int)bool}.m(i, 5)) // true

	// The following lines compile okay,
	// but will panic at run time.
	I(nil).m(5)
	I.m(nil, 5)
	interface {m(int) bool}.m(nil, 5)
}

Index↡

The Go 101 프로젝트는 Github 에서 호스팅됩니다. 오타, 문법 오류, 부정확한 표현, 설명 결함, 코드 버그, 끊어진 링크와 같은 모든 종류의 실수에 대한 수정 사항을 제출하여 Go 101을 개선을 돕는 것은 언제나 환영합니다.

주기적으로 Go에 대한 깊이 있는 정보를 얻고 싶다면 Go 101의 공식 트위터 계정인 @go100and1을 팔로우하거나 Go 101 슬랙 채널에j가입해주세요.

이 책의 디지털 버전은 아래와 같은 곳을 통해서 구매할 수 있습니다.
Go 101의 저자인 Tapir는 2016년 7월부터 Go 101 시리즈 책들을 집필하고 go101.org 웹사이트를 유지 관리하고 있습니다. 새로운 콘텐츠는 책과 웹사이트에 수시로 추가될 예정입니다. Tapir는 인디 게임 개발자이기도 합니다. Tapir의 게임을 플레이하여 Go 101을 지원할 수도 있습니다. (안드로이드와 아이폰/아이패드용):
  • Color Infection (★★★★★), 140개 이상의 단계로 이루어진 물리 기반의 캐주얼 퍼즐 게임
  • Rectangle Pushers (★★★★★), 2가지 모드와 104개 이상의 단계로 이루어진 캐주얼 퍼즐 게임
  • Let's Play With Particles, 세가지 미니 게임이 있는 캐주얼 액션 게임
페이팔을 통한 개인 기부도 환영합니다.

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